Since the last post, I implemented castles and released version 0.2.0. with this version I got feature parity for the castles. You can now enter them, interact with kings, get quests, get the key, release the princess and learn the location of the time machine.
You can download the game at the itch or the github page.
itch: https://camilo-delcodigo.itch.io/open-sosaria
Github: https://github.com/delcodigo/open-sosaria
Dungeons
I took some days off after version 0.2.0 to relax and play some games, but now I’m fully back working in the dungeons, so far the player can enter dungeons, move around and search for hidden doors and traps, there is no going up or down the ladder, traps or enemies yet, but I suspect that it won’t take more than a week or two from now.
Where Things Are Now
The important part continues to be how everything connects:
- you move across a continuous overworld
- you enter towns and castles
- you can get and complete quests
- encounters can happen
- enemies attack
- you attack back
- you can die
- you come back and continue
What’s Next
Next steps are:
- Continue dungeon implementation
- Work toward the space section
- Add the final encounter with Mondain
Thank you for following the development of this project.